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The Hivekeeper class is one of the specialization classes of the Tumerok Missile tree. (The other is the Clawbearer.) You can choose a character class when your Tumerok character reaches level 15. By choosing the Hivekeeper, you gain access to a set of specialized skills that require the use of a Wasp Nest in the main hand.
"Against the technology of the other races, Tumeroks maintain a reverence for Nature in all matters. For the Tumerok Hivekeepers, who make full use of the natural world, beehives can be fashioned into weapons, and honey into healing draughts."
Quick Guide to the Hivekeeper Edit
The Hivekeeper (HK) is perhaps the most unique class on offer in AC2, perhaps of all MMORPGs. Unlike the Lugian Tactician, a Hivekeeper is a much more mobile pet class. The Hivekeeper wields a wasp nest, and with it flings Phyntos Wasps at a target. The wasps are quite evasive, and deal melee damage to the target, but only have a short lifespan and low health.
A HK also has access to a summoned Vampiric wasp swarm, which may at times perform a life-steal effect on enemies, healing itself in battle. When a Hivekeeper uses the skill 'Protect the Queen', wasps will deal additional (armour-ignoring) damage to the target. This becomes quite a powerful effect when multiple wasps are kept on the target.
Hivekeepers also have a number of utility skills, with crowd control including a mezz, area of effect confuse, and Wax Statue (clones the HK), as well as having poison (enemy combat speed debuff), disease (enemy vigour drain), a magical shield draining enemy vigour, and a useful self heal.
Hivekeepers have access to two bleed effects capable of taking off 8% health each. Zealot bleeds are slightly more powerful and Zealots have access to more bleeds, plus Juggernauts are capable of taking off 45% health in a few hits. Nonetheless, Hivekeepers can also maintain consistent armour ignoring damage on a boss due to their wasps 'protecting the queen', and as such join the Juggernaut and Zealot in being a top boss killer.
Hivekeeper Skill Tree Edit
Hivekeeper Skills Edit
|Hivekeeper Adept||"Increases the chance to hit with and defend against Hivekeeper attacks."||15+||2|
|Agitate Nest||"Attacks the target, and summons a wasp which also attacks the target."
|Drone||"A projectile attack. This skill does significantly more damage when the target is vulnerable."
|Daze||"Dazes the target creature, putting it to sleep until attacked or until the effect expires."
|Barbed Stingers||"A ranged poison attack."
|Honey Drop||"Heals the user."
|Creeping Horde||"A ranged disease attack."
|Protect the Queen||"A ranged attack that makes the target more vulnerable to wasp attacks. The pets summoned from Agitate Nest, Impregnate, and Vampiric Swarm, do extra damage when attacking a target with this effect on them."
|Crawling Skin||"Covers the Hivekeeper and his nearby fellows in a layer of insects. These insects drain the vigor of anyone attacking, and give it to the person being attacked. The vigor drained is in proportion to the damage done.
|Seeping Hives||"A ranged bloodletting attack."
|Release the Swarm||"A ranged, area-of-effect bloodletting attack."
|Wax Statue||"Summons a wax statue of a Tumerok, that uses area-of-effect taunts to attack monsters."
|Buzzing Cloud||"An area-of-effect ranged attack, that causes monster targets to run randomly, confused."
|Impregnate||"A ranged attack that impregnates the target. Shortly afterwards, a wasp will burst forth and attack him or her."
|Vampiric Swarm||"Summons a swarm of biting insects, that are under the control of the Hivekeeper."
Hivekeeper Hero SkillsEdit
|Hero Skill||Description||Level||Hero Skill Credits|
|The Queen's Defender||"Creates a very large, very nasty wasp which attacks the selected target. The wasp disappears when killed or when it kills the target, whichever comes first."
|Master Hive||"A large nest appears on the ground and summons wasps on all nearby targets. The Master Hive lasts for 5 minutes or until it is destroyed."
|Tormenting Swarm||"Attacks the target with a swarm of biting insects that distract and torment, making spellcasting and missile use impossible."
|Bonus Damage Pool||This is the default passive given to all classes who don’t get Health Increase or Vigor Increase. Tanks and Healers do NOT get this passive. For each point, the Bonus Damage Pool increases by 1. The total Damage Pool has a percentage chance to be added to an attack. Different attacks have a different percentage chance to apply the Damage Pool, but they generally follow this system: