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Essence Recovery
Level: 100
Type: Fellowship
Starts With: Optional: Talar the Apprentice
Starts At: Optional: 41.8S, 15.8E in Xarabydun
Repeat: 20 Hours

Overview

Quest to the gain the Prismatic Glyph used to upgrade Shadow Armor.

  • Everyone in the fellowship will need a Harbinger Item to enter the dungeon.

Walkthrough & Notes

Step 1: Enchanted Decanters

  1. Talar the Apprentice will give you Instructions for Essence Recovery.
  2. First step in the instructions is to gather four Enchanted Decanters from the Arcanum Research Facility near Al-Jalima at 5.9N, 6.3E.
  3. From the drop point, take the north west door to the decanter rooms. They are found scattered on the floor here.

Step 2: The Essences of Magic

  1. From Yanshi, run to either Issk at 12.9S, 46.5E or Vincadi at 12.6S, 46.7E.
    • Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
    • Tip: Soft tie to the surface portal @ 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly.
  2. When your group is ready, everyone should hand their Harbinger Item to the NPC (either Issk or Vincadi) and then use the nearby Tunnels to the Harbinger portal to begin.
  3. Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made.
    • Jump 1: Acid Pit - Full jump ahead (land on invisible platform)
    • Jump 2: Lava Pit - Jump into the pit and take the hallway to the North
    • Jump 3: Ice Shelf - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
    • Jump 4: Ice/Acid Pit Combo - Dispell, then shift Jump down onto the ice shelf and quicky run to the edge and full jump across the acid pit (land on invisible platform). The ice hurts, so be quick.
    • Jump 5: Staging Area - Shift jump down and quickly move to the south (near the portals).
  4. Take the Essence Chamber Portal
  5. Kill each of the 4 Essences and pickup the crystallised essence that is left behind:
    1. Essence of Strife for the Crystallized Essence of Strife
    2. Essence of Enchantment for the Crystallized Essence of Enchantment
    3. Essence of Artifice for the Crystallized Essence of Artifice
    4. Essence of Verdancy for the Crystallized Essence of Verdancy
    • Warning: After you kill all four essences, a portal will open to the Essenceless Harbinger—do not use it! as fighting the Harbinger is not necessary for this quest.
  6. Use each decanter on each of the four essences to create decanters of essence:
    1. Decanter of Essence of Artifice
    2. Decanter of Essence of Enchantment
    3. Decanter of Essence of Strife
    4. Decanter of Essence of Verdancy
  7. Give all four decanters of essence to Talar the Apprentice to receive Prismatic Oil and the text An Ancient Masonry on Aerlinthe.
  8. The oil is used to complete the glyph recovered from the Ancient Masonry. If you're not interested in completing the 2nd step and upgrading Shadow Armor, you can hand the oil back to Talar for experience.

Step 3: Ancient Masonry on Aerlinthe

  1. Head to Aerlinthe by either using the recall spell or by using the methods outlined here.
  2. From the drop head north and around the shoreline to the Ancient Masonry portal at 88.1N, 47.6E. Progressing through the dungeon is done via levers.
  3. Room 1: Pull the lever directly ahead to open the center room. Pull the lever inside this room and then run to the east middle room and pull the floor lever. Now run to the west center room and pull that floor lever which will open the north door to lever room 2.
  4. Room 2: Use the first two levers in the center as before. Run west to the middle room and pull the floor lever to open the north room. Now run to the north middle room and pull the floor lever to open the east doors to lever room 3.
  5. Room 3: Use the first two center levers. Run to the north middle room and pull the lever on the floor. Now run to the east middle room and pull the floor lever which will open the south doors to the 4th lever room.
  6. Room 4: Use the first two center levers. Run to the east middle room and pull the lever on the floor. Now run to the south middle room and pull the floor lever which will open the door to the west.
  1. The final west section has a locked door to the south (Dif. 500), if someone has high enough lockpick it is possible pick the door and skip the final part, otherwise you need to head north for the key.
  2. Use the levers in the west and east rooms to open the double doors to the north. Inside is the Ancient Steward, defeat it and loot the Steward's Key.
  3. Head back to the locked door to the south and unlock it with the key, inside are Glyphs of Alteration on the floor.
  1. To activate the Glyph you now need a Pyreal Mote, if you don't have one simply head to the Mysterious Cave or Halls of Metos and kill the Golems there until one drops.
  2. Once you have a Mote, use the Glyph of Alteration on it to make a Pyreal Glyph. Use the Prismatic Oil upon the Pyreal Glyph to make a Prismatic Glyph.
  3. Use the prismatic glyph on Enhanced Shadow Armor to make a piece of the Shimmering Shadows set. You need only one glyph to complete a suit.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Arcanum Research Facility 5.9N, 6.3E -- 545B
Tunnels to the Harbinger (Issk) 12.9S, 46.5E -- 6447
Tunnels to the Harbinger (Vincadi) 12.6S, 46.7E -- 6446
Ancient Masonry 88.1N, 47.6E -- 008B

Rewards

Items:

Images

Click image for full size version.

Dialog

Opening Dialog

Talar the Apprentice tells you, "The four Essences have sunken into the ground below Old Yanshi. The Menhir rings that once focused and held them have been overpowered by the Harbinger's magic and he now feeds from their power."

Talar the Apprentice tells you, "Yes, you look skilled enough to help me. I require a sample from each of the four Essences below Old Yanshi."

Talar the Apprentice tells you, "All of the Arcanum's attempts at collecting these samples ourselves have failed. Fifteen of our best agents were defeated in a recent attempt on the Essence of Verdancy. Find yourself a group of adventurers at least as powerful as you before you go anywhere near these new Essences."

Talar the Apprentice tells you, "First, you need to retrieve four Enchanted Decanters from the Arcanum Research Facility outside of Al-Jalima. You will use these decanters to collect each Essence's essence. The details are in these instructions."

Talar the Apprentice gives you Instructions for Essence Recovery.

Talar the Apprentice tells you, "Good luck and don't underestimate the power of the Essences. They are raw magic after all."
Handing in Decanter of Essence of Artifice

You give Talar the Apprentice Decanter of Essence of Artifice.

Talar the Apprentice tells you, "Ah, Essence of Artifice! I can't wait to start testing this. These Essences react differently to various alchemical tests than the pure essence we collect from the Fathomless Chasm."

Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Enchantment for me."

Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me."

Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Strife for me."
Handing in Decanter of Essence of Enchantment

You give Talar the Apprentice Decanter of Essence of Enchantment.

Talar the Apprentice tells you, "Ah, Essence of Enchantment! You didn't get any on you I hope. I theorize that this essence could have dangerous effects if it comes in contact with a creature. I'll have to be very careful while I'm testing this."

Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me."

Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Strife for me."
Handing in Decanter of Essence of Strife

You give Talar the Apprentice Decanter of Essence of Strife.

Talar the Apprentice tells you, "Ah, Essence of Strife! War in a bottle eh? I don't know where to begin testing this. I'll have to confer with some of the Arcanum's War Magic specialists."

Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me."
Handing in Decanter of Essence of Verdancy

You give Talar the Apprentice Decanter of Essence of Verdancy.

Talar the Apprentice gives you Prismatic Oil.

Talar the Apprentice gives you An Ancient Masonry on Aerlinthe.

Talar the Apprentice tells you, "Ah, Essence of Verdancy! It's a good thing this decanter is enchanted or the essence would have eaten right through it and through the floor stones and through the ground beneath. In fact I don't think it would stop until it reached its source."

Talar the Apprentice tells you, "Let's see, where did I put those enchanted gloves."

Talar the Apprentice tells you, "Excellent, more essence samples. These will prove invaluable in my continuing research. Let me mix your reward."

Talar combines a small amount of each essence into a small vial of viscous red oil. He holds the bottle up to the light and watches as the oil clears and prismatic colors can be seen spinning in vial.

Talar the Apprentice tells you, "Here you go. This oil works on the same principle of elemental energies that the Prismatic Plume uses. Apply this oil to a piece of Greater Amuli Shadow Armor and you should be able to instill it with an impressive amount of elemental protection. If you would prefer a different reward then give me back the Prismatic Oil and I'll see what I can do."

Talar the Apprentice tells you, "If you wish to apply the Prismatic Oil to one of the other Greater Shadow Armor pieces you should read this report we received from an Arcanum Researcher on Aerlinthe Island. He found a buried structure there which may hold the required intermediary you need to instill the other armor sets with the Prismatic Oil."

Update History

A Change in Tactics

  • Quest introduced.

Shining Runes and Shadowed Hands

  • Prismatic glyph added for upgrading Shadow Alduressa, Celdon and Koujia armor.

Price of Loyalty

The Quest for Freedom

  • Repeat timer changed from 13 days to 20 hours.

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