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Related topics: Housing

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Housing



Home Sweet Home
With the release of Asheron's Call Dark Majesty, there comes a new dynamic to the world of Dereth: the house. This is to be a place where you can bring your characters, their friends, and allegiance at the end of long hard day to share stories, hang your trophies and keep safe all the spoils of battle. Below are the most important details for prospective, and new, homeowners to know.

The House
Houses come in three sizes: Cottages, Villas, and Mansions. Each housing type shares certain qualities with one another.

All houses:

  • Have a number of hooks to display items and trophies.
  • Have at least one, and as many as five storage chests, that can hold 26 loose items and one full backpack of items.
  • Can be recalled to by the house owner via use of a special command. (See Housing Commands later in this document.)
  • Require upkeep on a monthly basis (with the exception of Residential Quarters, which require upkeep every 3 months).
  • Have level restrictions, and/or allegiance rank restrictions.
  • Require at least one writ and one unique trophy item to make the initial purchase.

Residential Quarters:

  • Are found in various housing dungeons.
  • Contain 3 hooks: 2 wall hooks and 1 floor hook.
  • Contain a storage chest for keeping your items safe.
  • Require the purchaser be level 20+ to purchase.
  • Require 100,000 pyreals and 1 Writ of Refuge for purchase.

Cottages:

  • Come in 3 unique styles.
  • Contain 50 hooks for your items (25 can be used simultaneously).
  • Contain a storage chest for keeping your items safe.
  • Require the purchaser be level 20+ to purchase.
  • Require 300,000 pyreals, 1 Writ of Refuge and 1 trophy item for initial purchase.

Villas:

  • Come in 2 unique styles.
  • Contain 70 hooks for your items (50 can be used simultaneously).
  • Contain 2 storage chests for keeping your items safe.
  • Require the purchaser to be level 35+ to purchase.
  • Require 2,000,000 pyreals, 5 Writs of Refuge and 1 trophy item for initial purchase.

Mansions:

  • Have one immense and awe-inspiring style.
  • Contain 100 hooks (All 100 can be used simultaneously).
  • Contain 5 storage chests for keeping your items safe.
  • Require the purchaser to be at least level 50 and a Rank 6 monarch!!
  • Require 10,000,000 pyreals, 20 Writs of Refuge and various other trophy items to purchase.

Writs of Refuge
A new form of currency was introduced to Asheron's Call for the purpose of purchasing and maintaining houses. The Writ of Refuge is an item granted by members of the Zaikhal Arcanum for performing certain tasks or retrieving and returning certain trophy items to them. These tasks are geared roughly toward the level of the purchaser of the home at each level. Currently they are asking for the defeat of three specific boss monsters, and the return of an item that proves that the creature was defeated. Each of those creatures corresponds roughly to a character of that level in terms of a difficult fight.

There are other ways to obtain writs as well. These include Pyreal Ingots, trophy items from challenging creatures, and any other item that the Arcanum announces it will accept as exchange for these writs.

Covenant Crystals
Covenant Crystals appear wherever there is a home. It is used to purchase and pay maintenance on the home. They link the character to the home and to everything that is contained within.

Housing Commands
There are a multitude of new commands used for housing. These are used to make your home more accessible or restrictive, more visually appealing, to facilitate returning and for general maintenance of your home. Below is a complete list of helpful commands for housing.

@help house--Brings up a Help menu with all the commands listed below.

Note: To find help on any of the following commands, type @help <command name>.

@house abandon - Abandons your house. Warning: Any items within your house will be lost!!

@house available - Lists the numbers and positions of houses currently available for purchase.

@house boot <name> - Removes a player from your house.

@house boot all - Removes everyone from your house.

@house guest add <name> - Adds players to your house guest list.

@house guest remove <name> - Removes players from your house guest list.

@house guest add_allegiance - Adds your allegiance to the guest list.

@house guest remove_allegiance - Removes your allegiance from the guest list.

@house guest remove_all - Removes all guests from your house guest list.

@house guest list - Shows the current guest list.

@house recall - Teleports you to your house.

@house mansion_recall - Teleports you to your allegiance mansion.

@house storage add <name> - Gives a player permission to use your house storage. Warning: Adding players to the storage list will allow them to remove any items that you have within any chests in your home. Make sure that you know and trust any individuals that you add to your storage list.

@house storage remove <name> - Removes permission to use your house storage from a player.

@house storage remove_all - Removes all storage permissions from guests.

@house open - Creates an open house, allowing anyone to enter your home.

@house close - Closes your house, preventing people from entering your home.

@house hooks on
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