Asheron's Call Community Wiki
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Related topics: Category:Turbine, Turbine Pranks

List of developers that have helped shape Asheron's Call over the years. This list is meant to be inclusive and expansive. AC1 development includes years when they were directly or indirectly (consultation) involved with Asheron's Call.

See also[]

Developers[]

Jeff Anderson[]

Jeff Anderson

Joe Angell[]

Joe Angell

Charles Bandes[]

Alex "Ibn" Beckers[]

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Online Community Relations Representative, Producer
  • In-game References: K'nath X'ela
  • Interviews: E3 2005 - ACVault

Alex Beckers

Jason Bell[]

  • AC1 Development: (2004, 2005)
  • Positions: Executive Vice President

Lee Berger[]

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer

Todd Berkebile[]

  • AC1 Development: (2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead

Todd Berkebile

Jason Booth[]

Jason Booth

Greg "GrogBro" Breault[]

Greg Breault

Tim Brennan[]

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
  • Worked on Windows NT as a Microsoft intern.

Tim Brennan

John Cameron[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Andy "Frelorn" Cataldo[]

Andy Cataldo +Turbine Dev Frelorn Live

Brandon Chamberlain[]

  • AC1 Development: (2000, 2001)
  • Positions: QA Manager, Director of Online Services

Rob "Severlin" Ciccolini[]

  • AC1 Development: (2006, 2007, 2008, 2009, 2010, 2011, 2012)
  • Positions: Artist, Lead Engineer, Senior Game Engineer, AC Producer
  • In-game References: Ves the Mad (Sev)
  • Interviews: WarCry

Rob Ciccolini

Arthur Correa[]

  • AC1 Development: (2002)
  • Positions: Engineer

Brian "Django" Cottle[]

  • AC1 Development: (2005, 2006, 2007, 2008, 2009, 2010)
  • Positions: Artist, Content Designer
  • Has worked on Dungeons and Dragons Online as well as AC.
  • Interviews: WarCry

Heather "Zyrca" Cousineau[]

Heather Cousineau

James Cowgill[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead

Jim Crowley[]

  • AC1 Development: 2007, 2008, 2009
  • Positions: Turbine CEO

Jim Crowley

Nikolaus Davidson[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead

Nikolaus Davidson

Kwesi Davis[]

  • AC1 Development: (2001)
  • Positions: Tools Engineer

Eric "Kintani" Deans[]

  • AC1 Development: (2005, 2006, 2007, 2008, 2009, 2010)
  • Positions: Quality Assurance, Artist, Content Designer
  • In-game References: Inkitan the Crazed
  • Interviews: ACVault, WarCry

Jay DeMarrais[]

  • AC1 Development: (1997, 1998, 1999, 2000)
  • Positions: Graphics Engineer
  • Also worked on AC2 and D&DO.

Jay DeMarrais

Sean "Speed" Dickinson[]

  • AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator
  • Interviews: Warcry

Sean Dickinson

Bobo Do[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Intern, Artist

Chris Dyl[]

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Original Developer, Lead Graphics Engineer, Lead Software Engineer
  • Turbine's first employee.
  • A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
  • Currently Chief Technology Officer at Turbine.

Chris Dyl

Matt "Scenario" Elliot[]

  • AC1 Development: (2003, 2004, 2005, 2006)
  • Positions: Artist, Lead Artist, Lead Technical Artist
  • In-game References: K'nath T'amt
  • Moved on to Lord of the Rings Online.

Bryan Ellis[]

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Artist, Lead Artist

Michael Ferrier[]

  • AC1 Development: (1997, 1998, 1999)
  • Positions: User Interface Engineer

Michael Ferrier

Katie Finin[]

  • AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Game Systems Engineer, Director of Development
  • Moved on to Asheron's Call 2.

Matthew Ford[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Microsoft Producer
  • Also worked on AC2.
  • List of games worked on at Moby Games.

Matthew Ford

Chris Foster[]

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Live Team Lead, Creative Director
  • In-game References: K'nath S'hirc

Jeremy Gaffney[]

Jeremy Gaffney

Isabelle Garbani[]

Elliot Gilman[]

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Game Systems Engineer, Lead Content Integrator

Jonathan "Calandryll" Hanna[]

  • AC1 Development: (2005)
  • Positions: Director of Online Community Relations, Producer
  • Interviews: E3 2005 - ACVault, WarCry

Eric Heimburg[]

Scott Herrington[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead, Executive Producer
  • Interviews: Digital Game Developer

Tim Holman[]

  • AC1 Development: (2002, 2003)
  • Positions: Producer

Sean Huxter[]

  • AC1 Development: (1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: Original Developer, Artist, Lead Artist, Art Director
  • Website: Sean Huxter 3D Animator
  • Interviews: GameSpy

Sean Huxter

Damon Iannuzzelli[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist
  • Also worked on AC2.

Damon Iannuzzelli

Eri Izawa[]

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Live Team Lead
  • Interviews: GameGirlz
  • AKA: Reijin, Rei.

Eri Izawa

Dave "Crowley" Javier[]

Steven "Ski-Dawg" Kaminsky[]

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Executive Producer

Ken Karl[]

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
  • Positions: Beta Coordinator, Community Manager, Microsoft Producer

Ken Karl

Cardell Kerr[]

  • AC1 Development: (2001)
  • Positions: Content Designer
  • Moved on to Asheron's Call 2, Dungeons and Dragons Online and Lord of the Rings Online.
  • Interviews: CrossGamer, WarCry

Sean Koriakin[]

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist
  • Interviews: StudioDaily

Sean Koriakin

Chris Knowles[]

  • AC1 Development: (2002, 2003, 2004)
  • Positions: Content Designer, Data Integrator, Turbine Test
  • Moved on to Dungeons and Dragons Online.

Michael Kujawa[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer, Server/Networking Engineer
  • Moved on to Dungeons and Dragons Online and Lord of the Rings Online.

Jesse "Devilmouse" Kurlancheek[]

Jesse Kurlancheek

Diego San Miguel[]

  • AC1 Development: (2004, 2005, 2006)
  • Positions: QA, Designer

Chris "Stormwaltz" L'Etoile[]

Brian Labore[]

  • AC1 Development: (2001)
  • Positions: Artist

Mark Lizotte[]

  • AC1 Development: (2001)
  • Positions: Artist

Chris Lye[]

Peter A. MacDonald[]

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist

Allan "Orion" Maki[]

Allan Maki

Darren Manes[]

  • AC1 Development: (2004, 2005)
  • Positions: Producer

Deb Kelly Matteson[]

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Quality Assurance Manager, Live Team Lead
  • Interviews: GameGirlz

Deb Kelly Matteson

William Mauritzen[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Ming Sun Ho[]

  • AC1 Development: (2004, 2005)
  • Positions: Technical Artist

Bert Molinari[]

  • AC1 Development: (2002)
  • Positions: Engineer

Jon Monsarrat[]

Jon Monsarrat

Maximilian Montserrat[]

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer

James Morris[]

  • AC1 Development: (1998, 1999)
  • Positions: Sever/Networking Engineer

Jessica Mulligan[]

Mark Murakami[]

David A. Namerow[]

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Community Manager
  • Dev Chats: 1999/11/03
  • Interviews: Being Asheron

Les Nelken[]

  • AC1 Development: (2001, 2002, 2003, 2004)
  • Positions: Content Designer, Lead Designer
  • Moved on to Lord of the Rings Online.
  • In-game References: K'nath S'el
  • Interviews: Microsoft Zone

Les Nelken

Daniel O'Brien[]

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer

Lisa H. Patacchiola[]

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Lead User Interface Systems Engineer
  • Moved on to Asheron's Call 2.

Kim "Mirin" Payson[]

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004)
  • Positions: Original Developer, Content Designer, Producer, Lead Designer
  • In-game References: K'nath I'km
  • Also worked on Asheron's Call 2 and Lord of the Rings Online.

Kim Payson

Luke Petre[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer
  • Moved on to Asheron's Call 2, then to Lord of the Rings Online.
  • Games Worked On

Chris Pierson[]

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Content Designer
  • Wikipedia: Chris Pierson
  • Biography: Wizards.com

Chris Pierson

Todd Porter[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer

Sandra "Srand" Powers[]

Justin Quimby[]

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer, Lead Engineer
  • Moved on to Director of Engineering for Dungeons and Dragons Online.
  • Games Worked On
  • Interviews: TenTonHammer, AC Stomped

Justin Quimby

Toby Ragaini[]

Toby Ragaini

Mike Raiter[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer

Andy Reiff[]

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Engineer, Lead Game Systems Engineer
  • Designed, coded, and administered several successful MUDs before joining Turbine.
  • Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
  • Moved on to the Lord of the Rings Online.

Brandon "Meanbeard" Salinas[]

Aatish Salvi[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer
  • Moved on to Asheron's Call 2 and Lord of the Rings Online.
  • Interviews: CAVG

Aatish Salvi

Dan Scherlis[]

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Producer, Executive Producer, CEO
  • Harvard MBA

Dan Scherlis

Geoff Scott[]

  • AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Sound Effects Design & Music

Jared "NoWorries" Sears[]

  • AC1 Development: (2008, 2009, 2010, 2011, 2012)
  • Positions: AC Quality Assurance, AC QA Lead, Content Designer
  • Interviews: WarCry

Toby "Lupus Argentus" Seltsam[]

  • AC1 Development: (2004, 2005, 2006)
  • Positions: Data Integrator, Content Design, QA Lead
  • Games Worked On

Michael Sheidow[]

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist
  • Created the original Turbine Logo.

Michael Sheidow

Zach Shukan[]

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist, "Web Guy" (ZogBlaster)

Zach Shukan

Ben Smith[]

  • AC1 Development: (2001)
  • Positions: Artist

Randy Spong[]

  • AC1 Development: (2002, 2003, 2004, 2005)
  • Positions: Online Community Relations, Engineer

Jason Suinn[]

  • AC1 Development: (2004, 2005)
  • Positions: Content Designer, Designer

James Todd[]

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Server/Networking Engineer, Lead Server Engineer

Tolero[]

  • AC1 Development: (2008, 2009, 2010)
  • Positions: Turbine Community Team

Ken Troop[]

Ken Troop

Sean Turbitt[]

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Cyril Van der Haegen[]

Cyril Van der Haegen

Chris Willis[]

  • AC1 Development: (2004, 2005)
  • Positions: Artist

Ian Wilmoth[]

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist

Ian Wilmoth

Ronald Winter[]

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist

Annabel Sara Worthington[]

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: User Interface Engineer, Engineer
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